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90 pages 3 hours read

Scott McCloud

Understanding Comics: The Invisible Art

Nonfiction | Graphic Novel/Book | Adult | Published in 1993

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Literary Devices

Negative Space and Sound

Scott McCloud uses examples of negative space and sound throughout his book. These literary devices prove most effective when emphasizing comics’ ability to communicate, to guide the reader as to which senses are being evoked. McCloud frequently uses negative space and sound when drawing panels in which a subject stares at the reader without saying anything (Introduction) or panels with words but no art (87)—often to comedic effect. 

Irony

McCloud uses ironic references such as word play: When he says there is more to comics than meets the eye (45), many of the asides are visual rather than written, supporting his effort to demonstrate the communicative possibilities of comic art.

Examples of this are found in Chapter 8’s treatise on the use of color in comics. McCloud draws himself as a black-and-white subject against colored backgrounds, which immediately catches the eye and expresses reality in its own way. He pens a likeness of Maxfield Parrish’s famous painting, Daybreak (189), while discussing the human eye’s child-like attraction to shapes; Parrish was considered an illustrator who excelled in color rather than a fine artist, thus more of an experimental comics artist. McCloud ends his discussion of color with his black-and-white image in front of a Van Gogh self-portrait (192), implying that the portrait has comic-like properties and that comics can be meaningful despite their reputation.

Comics Used for Serious Theorizing

McCloud acknowledges that comics is often discounted as a serious genre but goes on to use comic-related literary devices to prove this otherwise. The book uses comic art and comic conventions to delve into subjects typically reserved for textbooks. In Chapter 2, McCloud diagrams a “picture plane” pyramid that describes where art and written language diverge along the plane of “abstraction and resemblance” (51). He returns to cartoon drawings of the pyramid throughout the book to expound on the relationship between the historical development of language and comics (147).

Humor

McCloud’s continual use of humor keeps the book casual and digestible. This is ironic considering he deals with complex topics such as art theory, language, and human instinct. Without ever forcing humorous intent, he infuses the text with clever asides, sight gags, and word play.

McCloud often manipulates his own image to comedic effect, such as when he draws himself as a muscleman with his arm around a girl at a beach while describing Marshall McLuhan’s insights (59). He also makes witty observations about creating art amid human instincts: “It’s a happy fact of human existence that we simply can’t spend our every waking hour eating and having sex! [...] there will inevitably be times when we just don’t have a thing to do” (165).

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Related Titles

By Scott McCloud