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47 pages 1 hour read

Lewis Carroll

Through The Looking Glass

Fiction | Novel | Middle Grade | Published in 1871

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Character Analysis

Alice

Alice, the story’s protagonist, embodies the theme of Reflections on Imagination, Growth, and Maturity. The story follows her Navigating a World With Nonsensical Rules. Though she is creative and imaginative, she is also logical, which makes it challenging for her to accept the nonsensical people and events she encounters in looking-glass land. She looks for logical explanations for the things she encounters, such as talking flowers and the White Queen’s backward memory, though she does not often get them. Instead, she must learn to accept the looking-glass world as she finds it, with its strange characters, customs, and settings. Many of these characters and settings mirror things from Alice’s real world, like the game of chess or the nursery rhyme characters Humpty Dumpty and the Lion and the Unicorn. Alice’s incomplete understanding of the rules of chess and the political-historical significance of the nursery rhyme “The Lion and the Unicorn” reflect her young age. The way that that incomplete understanding transforms into nonsensical situations in the looking-glass world suggests that following the nonsense rules of the looking-glass world mirrors the experience of trying to follow the adult world’s rules as a child. Her attempts to understand the irrational behavior of the characters around her also function as critiques of the hypocrisy or irrationality of supposedly mature adults. From Alice’s perspective, for instance, the unending fight between the Lion and the Unicorn is pointless.

By the novel’s end, Alice learns to accept and take pleasure in the nonsensical, rather than trying to find the “right” answer to everything. She learns from the White Knight that something imagined can become something real. She learns to enjoy wonderful things like the beautiful rushes, the Unicorn, the adorable Fawn, and the chivalrous White Knight, even though they may be flawed or ephemeral. Later, when her opinions and objective answers do not fit the subjective examination of the queens, Alice stays determined and earns her role as a fellow queen. The power and authority she gains allows her to take action when she gets fed up with the feast’s ridiculousness and the queens squeezing her, fighting back by shaking the Red Queen until she brings herself back to reality. Yet even upon waking, Alice continues to believe in her dream, connecting her kittens to the characters. Though becoming a queen suggests that Alice has grown and matured throughout the story, she does not surrender her imagination, instead choosing to transform her reality through the power of her mind.

The Red Queen

The Red Queen is a mentor, inspiration, and foil for Alice. She is wise, witty, proper, caring, powerful, authoritative, and judgmental. These positive and negative qualities are shown in her various interactions with Alice. At first, the queen is a helpful guide, giving Alice advice on how to navigate a strange new world of chess moves. Her mentoring both prepares and assists Alice for the next parts of her adventure. Without the Red Queen’s insight, Alice would have had no idea how to reach her goal of becoming a queen like her. Due to the Red Queen’s kindness, wisdom, and instruction, Alice can traverse the looking-glass world with insight, rather than being lost in an unfamiliar place.

The queen also exerts authority and wields her power over others, exhibiting the qualities of being the ruler in her land. For instance, the Red Queen reproaches Alice, showing her authoritative and judgmental side: “‘A hill ca’n’t be a valley, you know. That would be nonsense—’ The Red Queen shook her head, ‘You may call it “nonsense” if you like,’ she said, ‘but I’ve heard nonsense, compared with which that would be as sensible as a dictionary!’” (109). Though she rules a nonsensical world, the queen does not see her kingdom as anything but perfect, clear, and sensible. Later, she chastises Alice (along with the White Queen) in her final examination: “‘Speak when you’re spoken to!’ The Queen sharply interrupted her. ‘But if everybody obeyed that rule,’ said Alice, [...] ‘and if you only spoke when you were spoken to, and the other person always waited for you to begin, [...] nobody would ever say anything’” (180). The Red Queen means well, wanting to teach Alice how to be a proper queen, but she swings from kindness to harshness. She inspires Alice to gain power and be a queen like her, provokes Alice to improve to fit her standards, and acts as a mentor.

Tweedledee and Tweedledum

The Tweedles challenge Alice’s assumptions about morality and conflict. They are silly, temperamental, argumentative, funny, and competitive, and their banter with Alice provides some of the novel’s most concentrated Explorations of Language, Wordplay, and Meaning. They often argue with each other, offering contrasting ideas and opinions: “‘I know what you’re thinking about,’ said Tweedledum; ‘but it isn’t so, nohow.’ ‘Contrariwise,’ continued Tweedledee, ‘if it was so, it might be; and if it were so, it would be; but as it isn’t, it ain’t. That’s logic’” (123). The Tweedles speak in logical syllogisms—if this, then that—that ironically make no sense. Repeating of words like “Contrariwise” and “Nohow” show them to be at odds with each other, though there is no meaningful basis for their opposition. Rather, they seem to act as mirror images of one another, befitting their home in the looking-glass land. They are exact replicas of each other, reflections with identical twin bodies, but they contrast to the point of physically fighting.

The twin boys act as comrades to Alice in their square, but they also challenge her logic. They use the poem “The Walrus and the Carpenter” to test Alice’s wit, and when she interprets it differently from them, they debate with her. When she says she likes the Walrus because he was sorry for the oysters, the Tweedles tell her he ate more than the Carpenter. But when she changes her mind, saying she likes the Carpenter better, the other Tweedle tells her that “he ate as many as he could get” (129). The Tweedles use this poem, and wordplay back and forth, to confront Alice’s belief that there is a clear right and wrong in any situation. They teach her to analyze and examine things more deeply, to consider not just one side, but the opposite side as well. Thinking through the poem helps Alice become more mature and thoughtful. The twins’ contrasting natures are symbolic of the mirror setting, and their interactions with Alice advance the theme of Reflections on Imagination, Growth, and Maturity.

The White Knight

The chivalrous White Knight is the friendliest character and the most protective of Alice. Compared to all the other characters she meets, he functions as her closest friend and guardian in the Looking-Glass World. The White Knight is gallant, loyal, vigilant, smart, clumsy, and extremely industrious. First, he saves Alice from being struck by the Red Knight, jousting him to gain Alice’s company. He “wins” her in the duel and offers his assistance to lead her through the woods so she can become queen, which she gladly accepts. The White Knight shows her the way, like a mentor, and chats with her kindly, showing his friendliness. He reveals his tender heart when he asks Alice to wave goodbye to him: “‘You’ve only a few yards to go,’ he said, ‘down the hill and over that little brook, and then you’ll be a Queen—But you’ll stay and see me off first?’ he added… [...] ‘I think it’ll encourage me, you see’” (178). This action also shows he considers her a friend, and Alice feels similarly about him, waving her handkerchief as he asked her to. He lives up to acting as her comrade and protector through the woods.

The White Knight is also an inventor who symbolizes the power of mental energy, teaching Alice that thinking and dreaming are powerful tools. He frequently falls off his horse not due to clumsiness, but because he is constantly imagining new inventions. He is so lost in his ideas that he does not pay attention to his body, even when he falls headfirst into the forest: “‘What does it matter where my body happens to be?’ he said. ‘My mind goes on working all the same. In fact, the more head-downwards I am, the more I keep inventing new things’” (173). His creativity, like Alice’s, knows no bounds. Even in the short time he’s with Alice, he thinks up another invention, which shows his ingenuity. His inventions also bridge the gap between imagination and reality: he dreams up things that do not exist, and then he brings them into existence. The text notes that Alice’s most enduring memory of the looking-glass land will be of the White Knight. It fits the theme of Reflections on Imagination, Growth, and Maturity that Alice should hold onto the recollection of a figure who harmonizes childlike wonder and practical outcomes.

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