logo

54 pages 1 hour read

Stephen King

The Long Walk

Fiction | Novel | Adult | Published in 1979

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.

Part 2, Chapters 3-6Chapter Summaries & Analyses

Part 2: “Going Down the Road”

Part 2, Chapter 3 Summary

The thunderstorm begins. The boys struggle to protect their belongings in the rain. Olson worries that his legs are in pain, and McVries reassures him that it will pass. A boy whose name they don’t know is shot in front of them.

Twenty-five miles in, spectators watch them from under umbrellas. They’re 19 miles from Caribou, and Garraty excitedly anticipates getting to Freeport, where he’ll see his mom and girlfriend. Since he’s the only competitor in this section of Walkers who’s from Maine, everyone asks him how many miles they are from certain towns. Zuck is bleeding, enough that he leaves a trail of blood. Olson’s leg pain persists, and he senses that the soldiers are keeping an eye on him. By the 30-mile mark, night is approaching. Zuck receives a warning; he panics and tries to run, but as he limps on, he’s shot.

Gribble panics and demands to speak to the Major, yelling that the Major is a murderer, and receives a warning. Garraty and Baker discuss the Prize, which includes a large sum of money. The novel never divulges the entirety of the Prize (or amount of money) but implies that it’s a great honor. Garraty maintains that wealth doesn’t matter and death is a great equalizer, but McVries and Baker are enthusiastic about the prospect of wealth and fantasize about what they’d buy if they won.

Garraty shares the cookies that his mom made him. Olson drops his food belt, and no one is able to pick it up, so Garraty gives him some of his food. McVries calls him a musketeer.

As it gets dark and foggy, Garraty craves the company of his mother or his girlfriend. A boy named Travin has diarrhea and struggles to keep up the pace. Another pauses to vomit. More spectators cheer on Garraty, the pride of Maine. Passing a graveyard, the boys contemplate death, wondering if they’re more likely to survive if they walk on their own or if they maintain alliances and friendships. Garraty again feels guilty that he kissed a girl who wasn’t his girlfriend.

A reporter approaches a large boy named Scramm to ask his opinion of the Walk; Scramm tells him it’s “the biggest ****ing thing” he has ever seen, and the reporter signals his technicians to cut that quote from the broadcast. The reporter weaves in and out of the bustling crowd as he attempts to film the Walkers. A store owner tries to give the Walkers drinks, but the police don’t allow it. The Walkers are 44 miles from their starting point.

Part 2, Chapter 4 Summary

As they walk through Caribou, Percy’s mother desperately tries to find her son, and again is wrestled away by police; this time, she’s shoved into a police cruiser. Garraty tells the other boys that the state line is about 330 miles away. The boys grow less enamored of the Major. Another boy is shot, but Garraty reflects that he’s too tired to care.

Pearson develops a limp. The boys talk about sex and how girls are more attracted to them now that they’re doing something dangerous. Half-dozing as he walks, Garraty thinks of his mother, his girlfriend, and a childhood friend named Jimmy Owens, with whom he looked at pictures of naked women. Garraty receives two warnings.

The boys approach a large, steep hill. Through the grapevine, Garraty’s group hears rumors about this hill in previous years’ competitions. McVries motivates Olson to walk a little more quickly. Larson sits, receives three warnings, and is shot. Another boy is shot. A farmer and his family watch the procession.

Toland faints and is shot. Garraty feels faint. Olson has started praying. Garraty and Stebbins, who have seen the end of previous Walks, discuss their experiences. Stebbins’s father is in the Squads, so he had a front-row seat. He describes, in graphic detail, seeing the two final survivors of the Walk trying to make it to the finish line. The winner collapsed next to the dead second-place boy and tried to talk to him. Another boy is shot, leaving 90 Walkers.

Part 2, Chapter 5 Summary

Garraty takes inventory of his tired body and tries to give himself a pep talk. The boys share stories about misadventures back home, each telling a “tall story.” They grow a little sad when discussing their girlfriends. The group walks past a young couple that has fallen asleep on a bench.

Around 11pm that night, they learn that the thunderstorm washed away a small bridge, so the Walk will be briefly paused. Barkovitch gets in a fist fight with a boy named Rank. Rank receives three warnings and is shot; Barkovitch maintains that it wasn’t his fault, arguing that Rank violated Rule 8 by swinging first. The other boys’ disdain for Barkovitch grows.

The soldiers have repaired the bridge, and a group of spectators cheers for Garraty, telling him that they’ve bet on him. Garraty tells McVries that he doesn’t think he’ll win; McVries likewise doesn’t think he’ll win; he was confident in himself physically but now believes that the Walk is more about mental toughness than physical stamina.

Garraty considers slipping into the woods under the cover of nightfall, but Olson reminds him that the soldiers use monitoring gear to keep track of each Walker. Garraty misses his girlfriend. The Walkers pass more people who are cheering for Garraty, which embarrasses him.

Ahead of Garraty’s group, someone starts screaming in the dark and makes a break for the woods. The boy is shot. Stebbins laughs, and Garraty angrily reflects that Stebbins is as bad as Barkovitch. Olson struggles. A boy in a trench coat collapses in front of them, and McVries has to pull Garraty away from him.

Part 2, Chapter 6 Summary

By 3:30am, 24 boys have been shot. Disoriented and exhausted, Garraty finds that he has stumbled into another group of Walkers. He remembers attending the funeral of a boy in his neighborhood, Freaky D’Allessio, who was killed in a car crash. Before the Walk, Freaky was the only dead person that Garraty saw.

At 3:45am, Garraty receives a warning and slaps himself awake. A dog starts to chase the Walkers, and the soldiers raise their guns as if they’re going to shoot it for interfering.

The boys feel slightly better as the sun rises. Baker regales them with tales of betting on the Walk as a student. Garraty and McVries make each other laugh until they’re deliriously hysterical, and both receive a warning. Garraty regains his focus, telling himself that he’s really in this alone. A group of waitresses cheers them on, and the boys flirt back.

The Walkers tell jokes at the Major’s expense, and when they notice the soldiers watching them, McVries yells at them. He suddenly charges the half-track and receives three warnings. Garraty pulls him away. McVries realizes that Garraty just saved his life but maintains that the Walk can have no real winner: “[E]verybody loses” (111).

The Major arrives at 5:30am. Some of the boys, including Garraty, cheer when they see him, but others look angry or rebellious. They’re still 108 miles from Freeport. The boys trade insults about their home states.

Garraty misses his girlfriend, Jan, who has “turned into a life-symbol” (115). He tries to focus on his memories of her as Harkness develops a foot cramp and struggles to keep pace. Harkness forces himself to go faster despite not wearing shoes. Garraty reflects that Harkness is a part of his group; they’re connected.

Part 2, Chapters 3-6 Analysis

The boys’ contemplation of the pros and cons of alliances versus rivalries clarifies that they’re torn between the comforts of friendship and the perceived safety of isolation. The juxtaposition of this conversation alongside the setting of the graveyard conveys that everyone dies alone; in agreeing to join the Walk, the boys have agreed to the terms and conditions of inevitable death. McVries is the first to recognize and explicitly state that “everybody loses:” Even the winner will be forever plagued by memories of 99 boys dying around them. “Winning” such a competition in a totalitarian military state doesn’t mean much. The juxtaposition of the boys’ grim surroundings with their conversations about their past lives and hometowns conveys their innocence; though the boys clearly consider themselves old enough and mature enough to make life-and-death decisions, they’re all under 18, and their relatable, juvenile conversations show that they’re truly still children.

The Walk now seems more horrifying, and the boys’ naivete begins to fall away as the realities of death shatter their innocence, replacing their expectations of heroism and grandeur. Lured to the Walk by the promise of financial stability, the boys’ lives are dominated by the pursuit of wealth, and Stephen King’s critique of capitalism is clear. Just as the US Army in the 1960s tried to recruit soldiers from poorer neighborhoods, the Walk clearly finds an audience of potential participants through recruiting boys who have less to lose and everything to gain. Thus, these chapters emphasize the theme of Coming of Age in a Dystopian World. In addition, the theme of Resisting Oppression (and the consequences of doing so) comes into play as an unnamed boy runs screaming into the woods and is immediately shot.

The objectification of women continues. Garraty doesn’t view his girlfriend, Jan, in three-dimensional terms but rather as a comfort object (as he calls it, a “life symbol”). The mothers of the story are anxious and emotional, and the boys express little sympathy for Percy’s mother as she attempts to find her son. While Garraty feels guilty for kissing someone who isn’t his girlfriend, he nevertheless thinks he’s entitled to the attention of women who are interested in him because he’s a Walker. All the boys find energy and reassurance from the waitresses cheering them on. The relationship between the Walkers and female spectators is complicated by the boys’ conviction that their imminent demise makes them more attractive. Pearson is convinced that every Walker is made sexually superior by the dangerous spectacle, and the boys agree with this problematic assessment of the relationship between the spectator and the spectated. They believe that they deserve the adulation and admiration of those who watch them, creating a curious paradox: The boys objectify the girls who watch them because the girls are choosing to watch them. In this strangely symbiotic voyeurism, the watched find pleasure in watching the watchers.

King does a bit more worldbuilding, and as the Walkers interact with the reporter, it’s clear that media depictions of the Walk function as propaganda. The reporter censors Scramm’s words, and the boys are discouraged from sharing anything less than positive about their circumstances. The Walk continues year after year because the only people who dare to vocalize their dissidence (like Garraty’s father) are immediately removed and rendered voiceless.

blurred text
blurred text
blurred text
blurred text