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116 pages 3 hours read

Jennifer Lynn Barnes

The Inheritance Games

Fiction | Novel | YA | Published in 2020

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Symbols & Motifs

Games

Games are a recurring motif throughout the work, a red thread linking the characters together. Avery played them with her mom, the Hawthorne boys played them with their grandfather, and even Toby/Harry played chess with Avery. Games are made to be won and, at one point, Grayson tells Avery, “There’s nothing more Hawthorne than winning.” (320). The games often highlight the class differences between Avery and the Hawthornes. While the Hawthornes solved Tobias’s riddles for fun, Avery’s mom creates games to distract her daughter from their poverty. Avery also notes a class disparity when she sees the Hawthorne game room, where there are thousands of games from around the world and compares it to her mother’s garage sale board games. Though the differences can be seen through the physical aspects of the games, the more abstract aspect of games, riddles, and challenges represents the one place where Avery is on equal footing with the Hawthorns, and that is intellectually. The opening of the novel sees a teenaged Avery playing—and winning—at chess with the adult Harry. Both Avery and Harry are struggling financially, but both have sharp minds that give them an edge regardless of the privilege their opponents might (or might not) hold. So, while the games themselves often provide a contrast, the ability to play—and play well—is ultimately the great equalizer. Throughout the narrative, Avery is insistent on winning, aligning her with the Hawthornes and illuminating her ability to find equal footing with them despite her disadvantaged past.

Hawthorne House

Hawthorne House as a structure offers a tangible, symbolic representation of Avery’s journey in the inheritance game. She literally starts the game when she solves the first puzzle—selecting the right key to gain entry to the house—and, at the same time, crosses the threshold into the mansion. With its secret passageways, walled-off wings, and mysterious tunnels, the house is a veritable maze to be solved, just like the inheritance game is a riddle to be solved. Xander compares the house to an M. C. Escher drawing, highlighting its complexity (71). Meanwhile, Jameson tells Avery, “Everything is something in Hawthorne House” (109). This mirrors the nature of the inheritance game, where every one of Tobias’s clues is laced with hidden meanings.

Adages

Adages or proverbs appear throughout the text, primarily in Tobias’s letters. Examples include All that glitters is not gold or don’t judge a book by its cover (82). Such adages express a simple truth in a metaphorical fashion. This cryptic way of conveying meaning symbolizes the cryptic nature of the inheritance game itself. Nothing is as it seems, leaving Avery to constantly decipher clues and seek meaning in everything. It gets to the point that she’s almost overwhelmed by analysis; when she’s trying to figure out her shooter, everyone from the Laughlins to Rebecca and Mellie is a potential suspect in Avery’s analytical mind. The text’s use of adages is a constant reminder to both Avery and the reader to look beyond the surface meaning and dig deeper.

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