49 pages • 1 hour read
Alan GratzA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Michael Flint works on the curveball Grandma Kat taught him how to pitch, but it is not going well. He does not use this pitch in games, because he cannot do it perfectly. Michael, catcher Carlos Reyes, and the other boys arrive at the park to play baseball. They talk about Fernando Valenzuela’s remarkable curveball. Michael and his friend Adam discuss Raiders of the Lost Ark and Empire. Coach Clemmons tells the players that they are playing against the other team’s best pitcher, but Michael is their own best pitcher. During downtime between times in the field, David, Michael’s younger brother, asks him to play Atari after the game. While no one has gotten on base, Michael does not like how his pitching has gone, leading the coach to tell him that he does not need to be perfect. David tells Michael that Grandma Kat said his pitches are perfect.
Michael’s team, Fulton Street Pawn and Loan, have not scored yet either. When back at pitching, Carlos and Michael go back and forth about which pitch to throw. Carlos wants Michael to pitch his curveball, but Michael does not want to. He realizes, however, that if he does not ever use it, it will never improve. The pitch misses, and the batter fouls it back. The catcher and pitcher have a meeting on the mound to discuss which pitch to throw because Michael does not want to use the curveball again. They manage to get the batter out. As the innings go by without Michael allowing anyone on base, he wonders at the possibility and the unlikelihood of a perfect game. The other players stop talking to Michael on the bench. David tells him that all of the fans are talking about his thus far perfect game. Michael sends David to ask Grandma Kat what he should do about a particular batter, and in the seventh inning, Michael’s team scores one run. Michael takes the scorebook from their scorekeeper and looks at the stats for the other team, reconstructing the pitches he threw from memory. He realizes that none of the batters have even gotten a full count.
Michael pitches an imperfect pitch, and a batter hits it to the outfielders, but it is caught on the fly. Nobody will even sit near Michael on the bench. David comes back and tells him that Grandma Kat just wants him to continue with what he is doing. This advice angers Michael because his tired arm cannot keep up with what he has been doing. The pressure starts to mount as Michael worries that he will fail in front of all the people watching the game. He calls time out, but neither Carlos nor any of the infielders come to talk to him. It is the ninth inning, and Grandma Kat will not come talk to Michael because, as she tells David, you cannot talk to someone who is pitching a perfect game. She is walking in the bleachers touching wood. Her only words through David are, “There’s a time and place for everything” (256). Michael feels lonely because no one will go near him. The last batter is up with a full count, and Michael realizes that there is no way to be perfect. He realizes that if he stopped now, he would be as close to perfect as he ever could be. He looks around and sees what a perfect day it is, and he decides that it is baseball’s day. This is not the type of day that can be repeated. This kind of day comes “only when it wanted to” (262). He realizes the outcome is not up to him, and he pitches a curveball.
Snider Flint’s home is on fire. Trying to escape out the window, Snider falls. Snider stays with his Uncle Dave as he recovers from his leg injury, and his father tells him how much the house meant to him and Uncle Dave because it is where they grew up. Snider’s parents want to rebuild the house, which will take time. They could have had a new place built in half the time. Snider is unhappy that he will have to spend his first year of high school at another school while their house is rebuilt. He wants his mom to buy him Mets jerseys, and he checks his fantasy baseball team while his parents are at work. Uncle Dave tells Snider to go to his shop when he has showered.
Uncle Dave talks to Snider about how he is being difficult to his parents and that he must pull himself together. He tells him to find something he is good at, and Snider tells Uncle Dave that he is only good at baseball and video games—although he cannot play baseball because of his broken leg. Uncle Dave gives him a box of baseball stuff and asks him to figure out how much it is all worth. Among other items are “a moldy old catcher’s mitt, a used scorebook, a silly-looking beauty guide for an all-girls baseball league” (273). There is also an old bat as well as a dark leather ball with odd stitches. He spends about half an hour looking online and gives his uncle a list of prices.
The next day Snider sees his uncle ask someone for $800 for a 1963 Jetsons lunch box. Uncle Dave tells Snider that he did not get enough information on the items in the box. For example, he never figured out why there are postage stamps on the baseball bat. Uncle Dave tells Snider that he will give him 15% of any sale he makes on an item he researches. Snider notices specifics about the bat and that it has the name Babe Herman branded on it, and he sees the postage stamps. He researches Babe and realizes that he is not Babe Ruth. He learns that a man named John Kieran wrote about Herman and his team, the Robins, and he finds the stories hysterical. He learns that the tar stains on the bat were likely from tobacco Babe would spit onto the handle. His uncle gives him the name of a stamp specialist so he can learn more. The specialist asks him about his name, and he says that Snider is from the other side of his family. Snider learns that the stamp is from 1926, and he looks closely with a magnifying glass and learns that the bat was sent back to Spalding, the company that made it. He goes to the library and finds an article about how Herman said he was going to mail his bat back as defective after a notorious double play previously detailed because he believed it was his bat’s fault.
Uncle Dave says they have enough information to know it is the bat in question. They hope to get $1,200 for the bat when he lists it for sale. Snider wants to be more aggressive, and he messages someone on a fan site to see if he wants to buy it. When the man emails back, possibly interested, Snider second guesses selling it, but he agrees to meet with the man, Brian McNamara. He cannot figure out where the box came from, just that it was part of an estate sale of someone named Walker. McNamara comes to the shop and tells Snider he was at the last game ever played at Ebbets Field before the Dodgers moved away. After some haggling, McNamara buys the bat for $1,200. His father was at the game in question. His father is dead, but even though he lost his memory toward the end of his life, he could still talk about those baseball games with his son.
Afterward, Uncle Dave tells Snider that it can be hard to part with items after becoming part of their history, even if he is only part of it for a brief while, but Uncle Dave knows the man should have it because it means a lot to him. Snider realizes that this is how the house is to his parents. Snider cannot find information about a lot of the items like the champion little league team, some baseball cards, and a Brooklyn cap, but he knows that the ball is from the 19th century and that the inside of the ball is worn, making him think that it could be shoe leather. He knows that the ball was much loved because it is so worn. He believes the ball is worthless, but Uncle Dave reminds him that it is worth something to the man who had it and who died with it. He traces his fingers over the S and decides that the S now stands for Snider.
Michael’s point of view illustrates another interaction between multiple generations as he sends his little brother to ask his grandmother Kat what he should do about his curveball pitch. Kat’s advice, or Michael’s perception of her lack of advice, parallels Walter’s advice to Jimmy. As Jimmy becomes empowered to confront his bully and experiences character development, the same occurs for Michael. As Michael’s game begins, Michael is scared to throw his curveball because he knows it is not perfect. The desire for perfection hinders Michael, reflecting Kat’s own struggles of needing to tap wood during games, when his coach reassures him that he does not need to be perfect. The closer Michael gets to a perfectly pitched game, the more the tension mounts for both himself, and his teammates. By the game’s finish, he learns the importance of trying his best and allowing life to unfold. He realizes that he was as close to perfection as he will ever be and demonstrates Bravery in the Face of Fear. Kat’s response to Michael’s concerns ultimately teaches him to trust himself, developing his sense of courage.
Setting the period in which Michael is living, Gratz frames the 1980s with pop culture references from various characters with whom Michael interacts. Carlos asks about R2-D2, while Michael jokes about Chewbacca being the “other Jedi.” The coach mentions Clash of the Titans to break the team’s tension, and David keeps asking Michael to play Atari after the game. These allusions to the time incorporate a framework for the narrative’ setting as well as a sense of humor and irony as the characters discuss pop culture phenomena that modern readers would understand.
The final section of the novel completes the full circle of the Schneider family story, as Snider becomes injured in a fire similar to the way Felix was injured. Felix and Snider both learn persistence when the expectations for their lives change through tragedy. Through these bookends of the novel, the narratives of the generations are united as one fully developed image of Bravery in the Face of Fear when each generation confronts the challenges they face, setting the next generation up for success.
Snider’s own name in the last section reflects Racial Discrimination and Its Systemic Effects as the family highlights its heritage through their latest generation’s name. Where before, racial discrimination against Jewish people prompted a previous generation to change the Schneider family name to Snider to help limit experiences of harassment. For Snider’s generation, his family’s privilege has become elevated, and their experiences of racial discrimination have become far removed. As time has passed, society’s discrimination has evolved past discriminating based on European sounding names.
Baseball memorabilia continues to link the generations as well, as Snider is told to evaluate the monetary value of some family heirlooms, including “a moldy old catcher’s mitt, a used scorebook, a silly-looking beauty guide for an all-girls baseball league” (273). As Snider analyzes Felix’s baseball, Frankie’s scorebook, and Kat’s baseball league guide, his family’s legacy becomes tangible. Further, Snider’s task highlights the unifying element of baseball within the Schneider generations.
By Alan Gratz
Aging
View Collection
Childhood & Youth
View Collection
Class
View Collection
Class
View Collection
Coming-of-Age Journeys
View Collection
Community
View Collection
Daughters & Sons
View Collection
Education
View Collection
Equality
View Collection
Family
View Collection
Fate
View Collection
Fathers
View Collection
Fear
View Collection
Friendship
View Collection
Guilt
View Collection
Juvenile Literature
View Collection
Loyalty & Betrayal
View Collection
Memory
View Collection
Mortality & Death
View Collection
Mothers
View Collection
Nation & Nationalism
View Collection
Safety & Danger
View Collection
School Book List Titles
View Collection
Teams & Gangs
View Collection
The Past
View Collection
Truth & Lies
View Collection
War
View Collection