72 pages • 2 hours read
Michael GrantA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
While Sam endures torture, Drake and Diana hold Astrid and Pete captive in a classroom. Diana holds Astrid’s hand to read her, which Astrid suspected she was doing. After Diana leaves, Astrid tells Drake he’s a pawn and being treated like an animal. He doesn’t take the bait, instead calling Pete an offensive term. Astrid explains Pete has autism and likely has a higher-than-normal IQ, but Drake demands she say he has an intellectual disability. When she refuses multiple times, Drake slaps her across the face, then hits her harder and drags her by her hair. Desperate and afraid, Astrid calls Pete a “retard.” Drake laughs and slams her against Pete, forcing her to repeat it. Before she can, Pete teleports them back home.
Meanwhile, Orc and Howard tie Sam up against a workout bench in the weight room. Sam shouts that they know this is wrong. Orc says he’s not the one who will kill Astrid, and Howard argues that the FAYZ is different and they must obey Caine out of fear. They clamp 200 pounds on the bar and leave. Sam struggles to push the weight bar from his throat, biting the Mylar balloons on his hands to use his power. The bar threatens to drop on his neck until Quinn rescues him. Quinn apologizes and promises he didn’t know Sam or Astrid would be in danger.
Astrid feels shame and self-loathing for allowing Drake to intimidate her and betraying Pete. She considers where they should go, knowing Drake will track them. She chooses a place only Sam will assume: Clifftop Resort. She uses her crafted security key at the resort to enter the room with the wall barrier where they stayed the first night.
Sam and Quinn recruit Edilio, explaining the situation. They steal a boat from the marina for speed. Howard, Orc, and other thugs chase them down the dock, but they hurry in a speedboat. Howard yells that Quinn is a traitor. Then Sam swerves on waves to the north toward the power plant. When they’re out of sight, he veers south toward Clifftop.
Drake arms himself with his rifle and pistol. He remembers his father, the police officer, taking him to the gun range and the rush it gave him to shoot. Drake was sent to Coates for shooting his annoying neighbor boy. Now, he enjoys the prospect of killing Astrid and Pete, though he wishes he were in control and blames Caine’s powers as his blockade.
Drake searches Astrid’s empty house, then sets it on fire. He races up the church’s steeple and aims his rifle scope, spotting Sam in his boat making a U-turn south. Drake excitedly imagines shooting Astrid in front of Sam.
Astrid and Pete hide in the hotel room, but Pete gets hungry. Astrid checks other rooms for food, but the mini fridges are locked. She considers going to the restaurant downstairs, yet fear consumes her. She hears the elevator and hopes it’s Sam, but instinct warns her it’s Drake. She slams her key card as the elevator opens, and Drake takes aim.
Astrid pushes Pete inside, locking the deadbolt behind. She prays and begs Pete to teleport them, repeating the trigger words “window seat” to bring them home, but Pete says, “munchy munchy,” for hunger. She runs to the balcony as Drake shoots through the door. Astrid bribes Pete with his GameBoy and drops Pete to the next hotel’s balcony. While Drake breaks in, Astrid falls to the balcony and grabs Pete. Drake looks over the porch rails, then shakes his head. He believes they teleported, Astrid thinks, as she prays silently. But then Pete moans.
Drake smiles and aims his gun over the railing at them. Before he can shoot, Drake is smacked in the back of the head and falls off the balcony to the ground, seemingly to his death, after Sam strikes him with a lamp from the room.
Lana settles into cabin life with Patrick. With his animal sense and her brain, she thinks they can avoid any talking coyotes, shadows, or flying snakes. She has organized the cabin’s books and food, which is stocked with canned goods that will last at least a year. Lana discovers Jim Brown owns the cabin when she finds his papers in the desk.
Patrick races inside and trips on the rug, revealing a metal latch in the floor. Lana pulls it and finds gold bars hidden underneath. She laughs that Jim Brown is a miner and then considers walking the mile to the mine to find him. Though Perdido Beach is 20 miles away, and she barely escaped the desert alive, a mile will be easy. Lana and Patrick follow Jim’s vehicle’s tracks.
Meanwhile, Sam, Astrid, Pete, Edilio, and Quinn drive the speed boat along the barrier’s wall in the ocean. They hope Drake is dead and focus on finding a break in the wall.
Sam dives into the sea to see if the wall ends. About 20 feet down, the wall still continues. He strikes the wall with a screwdriver, but it doesn’t give. When he surfaces, Quinn shouts that another boat is coming up fast.
Orc and Howard crash forward on a larger speedboat. Sam radios to them, and Howard tries to convince him that they just want to talk. But they hear Caine on the radio system telling them to destroy Sam or not to come back.
As Orc and Howard hurry forward, Sam swerves his boat within inches of the barrier wall. Orc slams into them at an angle, sliding off their prow and into the barrier. Orc flies overboard, but Sam knows the enemy boat isn’t broken enough.
He dives into the water and fashions a rope from the propeller to another part to stall their motor. Howard hits Sam with a boat hook, and Orc tries to drown him. Astrid cries for him to use his power, but he can’t summon it. Sam strikes Orc into the barrier wall, which burns him. Sam swims back to his friends.
The group reflects that they’re trapped now, with Caine and his people targeting them, so they remain on the boat. Sam stays hopeful for finding a break in the barrier as they chart the ocean.
In these chapters, Grant builds suspense while adding more layers to characters through specific details, dialogue, and interiority, such as when Drake forces Astrid to call Pete an offensive term. Astrid feels resentful that she must care for Pete and that his powers can’t be used to their advantage; she calls Pete “unable, unwilling, uncaring” (255)—emotions that are her exact opposite in the fear-inducing scene with Drake. Astrid initially fights back, but when Drake is inches from her face, she chokes on her tears, foolishly believing she was brave but, when confronted, knowing she isn’t. Her interiority shows she’s “ashamed” of her fear. Drake’s slap to her face is “so quick, she barely register[s] it” (257), and her face burns. By refusing to call Pete the insulting term, Astrid displays fierce loyalty and love for Pete, even after being injured. Drake’s sadistic pleasure in her fear and pain, as well as the back-and-forth arguing dialogue, leads to Astrid giving in to Drake’s horrible wish, magnifying the themes of Overcoming Fear in the Face of Adversity and The Misuse of Power. Drake uses force, such as twisting her hair, to make Astrid say something she would never normally say. Her smart, protective character cannot face Drake’s aggressive, heartless ways.
Fear is a central cause of action and inaction once again. Though Sam pleads with Orc and Howard for a logical world based on morality and peace while they tie him up in the weight room, most characters accept the FAYZ. They’re fine with the new world order when they don’t have to accept it. Sam believes they should shift the focus to escaping rather than surviving, but the kids are controlled by fear of Caine and Drake. If they don’t obey Caine, they will make chaotic enemies who could kill them, as Orc and Howard point out. Orc even states he’s not the one to blame, as he isn’t technically killing Sam and isn’t the one who will kill Astrid (as that’s Drake’s job), an immature justification. People’s darkest, most base instincts come out, such as when they leave Sam for dead. They’re too afraid of losing their own lives and thus perform actions they don’t necessarily want to do, which mirrors Astrid calling Pete an offensive term. Sam, likewise, is afraid to act because he still can’t control his powers.
Caine’s function as the antagonist swells when he is only concerned for himself and has no limits on hurting—or killing—others. He does not regret slamming Sam against the gym walls or ordering Drake to murder Astrid. Caine’s acceptance of violence and his obsession with control darken his character. He also feels no sibling love for Sam. Caine only wants the truth about Connie, their mother, and to see if his brother can be his competition. Sam doesn’t give him the desired answers, which Caine can’t accept. He punishes Sam for his legitimate ignorance, irrationally blaming Sam and Connie for abandoning him as a child. Caine isn’t focused on saving others or the FAYZ but on ultimate power, which is the opposite of Sam’s desires, further contrasting their characters. Caine is a selfish, violent, and tyrannical antagonist who inflicts torture on his victims.
This section also offers moments of foreshadowing. Astrid relies on her valuable intelligence but thinks her brain can’t combat a “monster” like Drake. The term monster foreshadows Drake’s later mutation when he gains a lizard whip arm from the Darkness. A forthcoming battle between Drake and Sam is foreshadowed when he looks forward to murdering Astrid and Sam: “How great would it be to shoot her right where Sam Temple could watch” (277)? His pleasure in cold-blooded murder makes the dread others fear around him understandable and palpable. Drake’s sadistic actions and backstory of shooting someone also signal that he won’t stop until his enemies are eliminated.
As most of the novel is rising action, the author doesn’t overwrite with unnecessary adjectives, details, or imagery. His style concentrates on plot momentum over imagery or internal thoughts, which creates a fast-paced read. He uses multiple life-and-death moments, such as Drake almost shooting Astrid, to heighten tension. Short, action-packed chapters define the author’s style. Ending on a cliffhanger for most chapters, Grant employs high tension with conflict-centered, verb-heavy sentences. For instance, the author layers another fast-paced conflict when a boat revs its motor close by at the chapter’s conclusion, foreshadowing the boat chase and fight with Orc. After the boat battle, the author ends on the startling line that they’re trapped. The anxiety increases because Sam’s group must find a way to escape the FAYZ now, or Caine will murder them.