69 pages • 2 hours read
Chris GrabensteinA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more. For select classroom titles, we also provide Teaching Guides with discussion and quiz questions to prompt student engagement.
A motif of Advances in Technology is evident in the book as repeated mentions of impressive technical gizmos and gadgets appear, especially those that replace a former method. This motif supports the theme of “The Dichotomy of Old and New.” Examples include the touch pads built into the surfaces of the Reading Room desks, available for research, book searching, and rolling virtual dice; the holograms of statues of famous writers as well as holograms of people like John James Audubon; and the use of video technology for online video chats. The rotunda ceiling panels show the image of space “as seen from the Hubble telescope” (55) when the children arrive for the lock-in. Early entrance to the games in the Electronic Learning Center is the prize for the second game of the night. Gutenberg’s printing press is mentioned in connection with one of the clue books, an early and important advancement in the spread of the written word.
The children symbolize different styles of learning through their actions. Akimi represents organization and visual learning; she is the one to write clues for all to see, first in her notebook and then on the whiteboards in the conference room. She categorizes the clues by sureness and the library card book titles by cardholder. Sierra represents recall; she remembers plotlines, facts, and titles and authors. Miguel is skilled with auditory learning as evidenced by his use of puns; additionally, he knows library science and understands the Dewey Decimal system as a library worker. Haley represents quick-wittedness and cleverness, as she gets closer to the rebus puzzle meanings than Charles or Andrew. She also represents clear communication because she steers Kyle to the memory box in his Extreme Challenge. Kyle, though he is not known as a book lover or a particularly “brainy” student, represents the ability to think flexibly, persevere, and take risks; he shows this in his reaction to the Sherlock Holmes stories, when he notices the line, “You see, but you do not observe” (205) and applies it to the writer statues.
The motif of crime appears in the story in support of the theme “Fair Play versus Cutthroat Competition.” Crime and criminals surface frequently, as Dr. Zinchenko designed the entire escape game around the incident of the bandits’ theft from the bank in 1968. The Dandy Bandits clue is one of the few that Team Kyle does not get right away (despite Akimi’s mention of it) and consequently must return to later. In the first Extreme Challenge of the game, Bridgette Wadge attempts to name four books by writers famous for the crime fiction, like Edgar Allan Poe, Agatha Christie, and Raymond Chandler. The most important book of the game (the last one needed to win the game) is a crime book, True Crime Ohio: The Buckeye State’s Most Notorious Brigands, Burglars, and Bandits.
By Chris Grabenstein