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Dory is the six-year-old protagonist of the novel, and the story is told entirely from her point of view. Dory is rambunctious, energetic, and perhaps most importantly, imaginative. Dory constantly imagines fantastical scenarios around her, constructing an imaginary friend, Mary, assigning different monsters to shadowy locations, and concocting little participatory games for herself such as when she pretends to be a dog. Dory commits to the rules of these self-created games, refusing to drop her imaginative scenario even when it causes her to get in trouble.
Dory yearns to play with her older siblings and often tries to involve them in her imaginary games, but they generally ignore or reject her. She tries various methods to win their attention, proposing new games and asking lots of questions. Sometimes, when her siblings give her a little bit of attention, Dory becomes overly excited and takes the game too far. For example, she fixates on Mrs. Gobble Gracker and constantly tries to use her as a means of connecting with her siblings, even when they have clearly lost interest in the game.
Since the book is rooted in Dory’s point of view, the imaginary characters and scenarios are presented in a matter-of-fact way, as if they are real, using The Incorporation of Imagination Into Narration. The scary encounters with imaginary foes create genuine fear while the presence of Dory’s imaginary friend provides comfort. Dory understands that she is playing and using her imagination, but she treats her imaginary games with a degree of seriousness that the other characters consider immature. Even when she, deep down, knows the game isn’t real, she tends to become so engrossed with her fantasies that she allows herself to become disconnected from the reality of what is happening around her. Dory’s perspective is presented as a “fantasmagory,” as it is spelled in the book, or a phantasmagoria, a blending of reality and fantasy that authentically mimics the way children play.
Dory is also impulsive and does not know how to control her emotions. She is prone to temper tantrums and explosive crying fits when things do not go her way or when she encounters something stressful like a shot at the doctor. Many of these sudden emotions parallel life events that sharply bring her out of her imagination in an undeniable way—for example, she struggles to continue pretending she is a dog when she is upset by her mother’s reaction to her behavior, and this sudden reality is overwhelming. Dory desperately seeks attention from her siblings and cannot stop her attention-seeking behaviors even when moving to a new environment or receiving negative feedback. In this additional way, Dory continues to be stuck in a fantasy even when outsiders clearly understand that her behavior will only worsen the situation at hand.
Luke is Dory’s older brother and the middle child of the three siblings. At first, Luke follows Violet and rejects Dory’s attempts to play imaginative games. Though the story is told from Dory’s POV, some of the illustrations reveal key details about Luke’s perspective and his relationship with Violet. For example, Luke can be seen playing house with Violet and allowing Violet to paint his toenails. It appears Luke follows Violet, happy to be included in the games she designs for them. Luke ends up being one of the more dynamic characters in the novel, as his attitude toward Dory warms up and softens throughout the novel.
Luke and Dory have some shared understanding as they both look up to their older siblings and long to be included. Luke is the first sibling to soften a little bit toward Dory and acknowledge her. By the end of the story, Luke has become more of an ally to Dory, indulging in the game where she pretends to be a dog and pretending to be her owner. Through this game, the reader and Dory both learn that Luke loves dogs and would like to be a dog owner one day.
Violet is the oldest sibling and the most dismissive of Dory’s antics. Violet has a baby doll named Cherry that she takes around, caring for it and designing games built around the doll. Violet finds Dory irritating and constantly berates her for being messy, noisy, and immature. Rather than indulge Dory’s rambunctious and ridiculous games, Violet prefers to play house, assigning herself the role of mom, Luke the role of dad, and the doll the role of the baby, leaving Dory out entirely. Violet cleaves more closely to traditional gender roles in the way she plays and the scenarios she imagines.
Even though she looks down on Dory’s imaginary games, Violet demonstrates her ability to speak to Dory on her level when she invents the story of Mrs. Gobble Gracker, the evil 507-year-old thief who allegedly kidnaps children. While this game is intended to be a little bit mean and scare Dory, it actually lights up Dory’s imagination.
Dory’s parents are the least supportive of her imagination and remain fairly static throughout the novel. Dory’s father brushes her off as she clings to his leg on the way to work and never indulges in any of her playful games. In illustrations, he can be seen rolling his eyes at Dory and contributing to the general attitude that she is immature.
Dory’s mother finds her exasperating as she tries to dress Dory, encourage Dory to tidy up, or take Dory out into public. Dory’s mom comments on how embarrassing and rude Dory’s behavior is, focusing on the way Dory reflects badly on the family or on her parenting. Because the story is from Dory’s perspective, the reader only receives the information Dory chooses to share. The moments where Dory’s parents yell at her stick with her and become the reader’s only information about their parental relationship.
Mrs. Gobble Gracker is the primary antagonist of the story, though she is a figment of Dory’s imagination. She is a 507-year-old baby kidnapper who is searching for Dory to drag her to her cave lair and boil her in a huge pot. Violet and Luke invent Mrs. Gobble Gracker and warn Dory to behave more maturely so Mrs. Gobble Gracker doesn’t take her away. Dory expands on this original description and imagines Mrs. Gobble Gracker with black, needle-like teeth and pockets full of dirty tissues. Most elements of Mrs. Gobble Gracker are overtly abhorrent, like the fact that she hates ice cream and ate her cat. Dory also learns that Mrs. Gobble Gracker doesn’t have a cell phone but wants one, which is a more humorously relatable detail that Dory has probably picked up from her older siblings and family.
Dory transposes some qualities of her mother onto Mrs. Gobble Gracker. She imagines that Mrs. Gobble Gracker will drag her away to some scary place. This is exactly what her mother does when she has to go to the doctor and tries very hard to resist.
Mary is Dory’s imaginary friend. She is portrayed as a horned monster approximately Dory’s size, who follows Dory around and always wants to play. Occasionally, Dory tries to exclude Mary the way her siblings exclude her, projecting their power dynamics onto her imaginary friend. Dory attributes some of her fun, imagery games to Mary, claiming that Mary likes being dragged around in a laundry basket. Mary is a little bit more fearful than Dory is, hiding under the bed when Mrs. Gobble Gracker emerges and crouching behind Dory when she has to go into battle. When Dory herself is scared, she can project some of that fear onto Mary, to normalize being afraid. Dory also turns to Mary when she feels particularly lonely and rejected by her siblings, and Mary’s presence helps alleviate that loneliness.
Mr. Nuggy is another one of Dory’s imaginary creations. He appears when she reaches an emotional low and wonders if she is, in fact, immature, and he seems to possess the ability to help her. Dory considers him to be her fairy godmother, though he appears more like a gnome. At one point in the book, Dory asks him to dress more like a fairy godmother and he puts on a dress and carries a wand. Unlike Mary, who functions more like a typical friend, Mr. Nuggy has the ability to help Dory transform into a dog as a new imaginative game.